Thursday, May 2, 2013

Pigsy / 猪八戒 3D Sculpture Model



Pigsy / 猪八戒 3D Sculpture
Digital 3D Sculpture of Chinese Mythological character Pigsy or in chinese 猪八戒 (Zhu Ba Jie).
Sculpted in ZBrush. Shaded, lit and rendered in Maya.

You can check out the work in progress (WIP) threads on:
CGTalk - http://forums.cgsociety.org/showthread.php?f=43&t=1094314&page=3&pp=15
ZBrushCentral - http://www.zbrushcentral.com/showthread.php?177401-Pigsy-Journey-to-the-West



VIEW ON: YOUTUBE

Wednesday, March 27, 2013

How to create an Advanced Maya Skin Shader


Title: How to create an Advanced Maya Skin Shader
Description: A tutorial on how to fuse mia_material_x with misss_fast_skin for better control
Medium: Maya, Mental Ray

Problem: The specularity controls in the default MISSS Fast Skin Shader does not give good control over the specularity.

Solution: Use the specularity controls of mia_material_x with the sub-surface capabilities of the MISSS Fast Skin Shader.

How to do it:
For the MISSS Fast Skin Shader:
1. Turn the "Overall Specular" to 0.
2. Under the algorithm control tab, uncheck "Screen Composite"
3. Go to its shading group
4. Drag and drop mia_material_x into the following shader channels
  • Material Shader
  • Shadow Shader
  • Photon Shader
5. Plug misss_fast_skin.outValue to mia_material_x.additionalColor
6. Almost done! Notice the specular is "blown" due to the additional 0.5 color value by mia_material_x. Turn the mia_material_x.color from 0.5 to 0.

Done!

Wednesday, February 27, 2013

Bugis Street Watercolor Painting



TITLE: BUGIS STREET
MEDIUM: WATERCOLOR

Thursday, January 17, 2013

Yoda Sculpture



TITLE: YODA SCULPTURE
MEDIUM: PLASTELINE
TIME TAKEN: 3 HOURS

Wednesday, January 16, 2013

Concept Environment Sketches



TITLE: CONCEPT ENVIRONMENT SKETCHES
DESCRIPTION: SPEED PAINTING EXERCISES



TITLE: CONCEPT ENVIRONMENT
DESCRIPTION: SPEED PAINTING EXERCISES